Overwatch 3 vs 3
Game Mode: Custom Game
Map Rotation: After Mirror Match
Map Order: Single Map
Maps: Challenge Option
Hero Selection Limit: Challenge Option
High Bandwidth: On
Team Balancing: Off
All matches must be played in their entirety unless both teams agree to postpone or cancel the match.
Randomized maps MUST be used. Verbal agreements will not receive staff support.
The lower ranked team at match time will host the first map. The higher ranked team at match time will host the tie breaker if required.
A "Lag Test" is not required unless the non-hosting team requests one be completed. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.
Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.
Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode will result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.
If there is a lag issue, please finish out the map and show proof of every affected round(s)/map(s) in a ticket after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s).
The hosting team is responsible for ensuring all settings are correct prior to launching the map. Hosting incorrect settings will result in a forfeit of that map.