Ultima AllStaR Gaming














Fortnite 2 vs 2


All matches must be played on their associated platforms. Cross Platform play is not permitted.
The correct matchmaking region must be selected within challenge options. Failure to use the correct matchmaking region in-game will result in a forfeit of the map
Hosting:
The hosting team is displayed on each Match Page.
1v1 Matches:
The hosting team should invite their opponent to a Duos game lobby.
2v2 Matches:
The hosting team should invite their opponent to a Squad game lobby.
Once together matchmaking within the correct region should begin.
How to play:
A standard Battle Royale round shall be played per map.
Batte Royale - Most Kills
The team which ends the Battle Royale round with the most kills shall win the map.
Kills made after a match has concluded will not count.
A match is considered concluded once all players from both teams have died.
Example: Players A,B, and C are all dead. Player D is still standing. If Player A gets a kill, that kill will count towards the team's overall score. The second that player D dies, no other kills that occur after Player D's death will be counted.
Battle Royale - Survival
The team which survives the longest shall win the map
Teams are considered dead once all players from the team have been knocked down or have died.
A match is considered concluded once all players from one team have died.
Playground - TDM
The team which gets the largest number of kills after 10 minutes shall win the map.
10 Minutes is over once the clock hits 45:00 in-game.
Kills gained after the 10 Minutes is over will not count (Exception - Tie Game below)
Drop Zones
Teams must drop within the drop zone shown on the Match Page.
The boundaries for each drop zone may be viewed here
Sabotage / Unsporting Conduct (Proof Required)
The following may result in a forfeit of the map;
Failure to land in the selected drop zone, or leaving the drop zone once landed
Killing your teammate or yourself to avoid an opponent kill
Shooting your opponent before they have landed in the drop zone
Tie Game:
Replay Challenge Option:
In the event of a tie, if the "Tie Breaker: Replay" challenge option is enabled, the map should be replayed in full until a winner is found by the win conditions above.
If the "Tie Breaker: Replay" challenge option is disabled, the below rules should be followed.
Battle Royale - Most Kills
In the event of a tie, the following tie breaker rules shall be followed:
The team which remained alive the longest shall win the map
If both teams survive to the end of the round, the team who achieved the final kill shall win the map.
Battle Royale - Survival
In the event of a tie, the following tie breaker rules shall be followed:
The team with the most players alive at the end of the Battle Royale shall win the map
If both full teams survive to the end of the round, the team with the most kills at the end of the Battle Royale shall win the map
If both teams achieved the same number of kills, the team who achieved the final kill shall win the map
Playground - TDM
In the event of a tie after 10 minutes, the following tie breaker rules shall be followed:
The match will continue until one team gets a final kill to break the tie
Team Killing (The following does not apply to Playground - TDM):
Teams are permitted to work together, however, you may not intentionally cause the death of your opponent. This includes sabotaging structures, causing fall damage, or any other negative interference in your opponents gameplay. Doing so will result in a forfeit of the map.
Video proof must be provided which clearly shows any of the above as well as all Gamertags.
Disconnections:
In the event of a disconnect, the kills at the point of disconnect shall stand. The disconnect time shall be counted as time of death.
Proof Requirements:
All teams should provide video proof of the following:
Team Kills
Opponent Kills
Opponent time of death